Creational Patterns | |
Creates an instance of several families of classes | |
Separates object construction from its representation | |
Creates an instance of several derived classes | |
A fully initialized instance to be copied or cloned | |
A class of which only a single instance can exist |
Structural Patterns | |
Match interfaces of different classes | |
Separates an object’s interface from its implementation | |
A tree structure of simple and composite objects | |
Add responsibilities to objects dynamically | |
A single class that represents an entire subsystem | |
A fine-grained instance used for efficient sharing | |
An object representing another object |
Behavioral Patterns | |
A way of passing a request between a chain of objects | |
Encapsulate a command request as an object | |
A way to include language elements in a program | |
Sequentially access the elements of a collection | |
Defines simplified communication between classes | |
Capture and restore an object's internal state | |
A way of notifying change to a number of classes | |
Alter an object's behavior when its state changes | |
Encapsulates an algorithm inside a class | |
Defer the exact steps of an algorithm to a subclass | |
Defines a new operation to a class without change |
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