Friday, August 13, 2010

Different Design Patterns


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Creational Patterns

Abstract Factory

  Creates an instance of several families of classes

Builder

  Separates object construction from its representation

Factory Method

  Creates an instance of several derived classes

Prototype

  A fully initialized instance to be copied or cloned

Singleton

  A class of which only a single instance can exist

Structural Patterns

Adapter

  Match interfaces of different classes

Bridge

  Separates an object’s interface from its implementation

Composite

  A tree structure of simple and composite objects

Decorator

  Add responsibilities to objects dynamically

Facade

  A single class that represents an entire subsystem

Flyweight

  A fine-grained instance used for efficient sharing

Proxy

  An object representing another object

Behavioral Patterns

Chain of Resp.

  A way of passing a request between a chain of objects

Command

  Encapsulate a command request as an object

Interpreter

  A way to include language elements in a program

Iterator

  Sequentially access the elements of a collection

Mediator

  Defines simplified communication between classes

Memento

  Capture and restore an object's internal state

Observer

  A way of notifying change to a number of classes

State

  Alter an object's behavior when its state changes

Strategy

  Encapsulates an algorithm inside a class

Template Method

  Defer the exact steps of an algorithm to a subclass

Visitor

  Defines a new operation to a class without change


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